Here's a possible replacement D&D character for when my current one (an elf acrobat who runs the shit out of things) kick the bucket, as he certainly will. I've fooled around with a few ideas and have narrowed it down to three.
The first is what my D&D group (lovingly?) refers to as a Paco. A Paco (named after dim-witted cohort I introduced in our longest-running campaign) puts all his feats into toughness or one of its many variants and gets his constitution as high as possible. As a result, a Paco is only really good for absorbing massive amounts of damage. My guy would take advantage of this by using a vicious weapon (+2d6 damage per hit and 1d6 damage to the wielder). With around 150 hp, he could afford a few d6s of damage.
The second is an attempt on my part to make good use of a much maligned (at least in my circles) aspect of D&D - summoning. Summoning is not that good. There, I said it. But, it's only not that good if you use the summoning list the PHB provides. I made my own list. The DM will have to approve it, of course, but all the critters on it are the same CR as those on the "official" list. Plus, since he's a cleric, I can always just ditch a summoning spell to heal my allies, and that's something we desperately need (in our great wisdom, we formed a group without a healer).
The third is this guy:
Male Anarchic Human Aristocrat 8
HD 8d8 + 24
AC 23 (+6 armor, +4 dex, +1 deflection)
Speed 60 ft, fly 90 ft (good; as fly spell)
Initiative + 4
Str 18 (+4)
Dex 18 (+4)
Con 16 (+3)
Int 13 (+1)
Wis 9 (-1)
Cha 16 (+3)
Fort + 5
Ref + 6
Will + 5
+1 Halberd +11/+6 melee (1d10 + 7) x3 crit
+1 Mighty (+4 str) Longbot +11/+6 ranged (1d8 + 5) x3 crit
Masterwork Scimitar +11/+6 melee (1d6 + 4) 18-20/x2 crit
Skills: Appraise + 8, Bluff + 13, Diplomacy + 13, Forgery + 8, Gather Information + 10, Intimidate + 13, Ride + 7, Sense Motive + 9
Feats: Dodge, Mobility, Spring Attack, Expertise
Darkvision 60 ft
Acid/cold/electricity/fire/sonic resistance 5
Immune to polymorphing and petrification
Smite law 1/day (+8 to damage)
Fast Healing 3
Alignment: Chaotic Neutral
Languages: Common, Infernal
Loot: Belt of Strength +2 (included in stats), Bracers of Health +2 (included in stats), +1 Elven Chain Armor (light, +6 AC, +4 max dex, -2 check penalty, 20% spell failure, no speed reduction, 20 lbs), +1 Halberd, +1 Mighty (+4 str) Longbow, Ring of Protection +1, Masterwork Scimitar, Boots of Striding and Springing, Wings of Flying, Hat of Disguise
About 10000 gp left to spend. I'm thinking of getting a worthless intelligent item, like an everburning torch.
This guy may not seem that special to you. If he doesn't, you maybe missed the part where HE HAS FAST HEALING 3. Also, the level adjustments from being an NPC class and having the anarchic template cancel each other out, so he'd be able to advance just like the rest of the party. At 12th level, he'd get damage reduction 5/+1 and his fast healing would raise to 5.
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