
EDIT: This is what I originally had for when the card was a Force instead of a Spirit. I like it better than any new stuff I was able to think up, so I'm keeping it, even if it isn't entirely true any more.
Is anybody keeping track of his heads batted in? They should be.
Flying - Blue then white then black. Red for dragons and shit.
Trample - Green. Secondary in red.
Haste - Red. Secondary in green. Rarely black.
Bein' basically kinda a big deal - Red or blu.
The Force of Nature is fairly simple to place, color-wise. Red is mandatory and green is practically a given. He needs an extra color for flying but any of the three remaining could work for that. I initially chose blue, but I shifted it to white so he would fit in one of the shards. It's worth noting that if the Force of Nature was a dragon, he would only need one color - red.
I never considered turning him into a dragon, but the urge to make him a scout is almost overpowering. I mean, come on! He's a friggin' blur! He's running circles around you!
On an unrelated note, the full Alara Reborn Spoiler is up.
Original Art
Bonk!
Since this seems to end up being my job, Force of Nature is already the name of a card. Sorry.
ReplyDeleteAnd It is an incredibly cool card. I'd put it in my Naya aggro deck if you made it a beast.
And I like the mill cards. Lich Lord of Unx, Nemesis of Reason, and Mind Funeral. can't believe that last one is uncommon...
-Nameless One (Lots of Zombie Wizards)