This is Grell's most dangerous experiment yet, so he's relying on the wisdom of the ancient Byzantine engineers.
Tuesday, May 12, 2009
Card of the Day - Torturous End and Swarm Calling
Torturous End does something entirely different using scatter. The other cards essentially said "Each player does BLANK." Torturous End says "BLANK happens once for each person playing." Those two phrases may sound alike, but they have entirely different meanings. Trust me.
The length of scatter's rules text bugs me. It's just long enough to go onto that third line, but not long enough to have much of a presence there, you know? That little "it" sticking out there, all alone. It doesn't look good. Nor does the isolated "turn." I could just shrink the font by adding flavor text, but I can rarely come up with text I like enough to use.
If you thought that last card was crazy... This thing is sick even in two-player. They may get insects, but you'll have twice as many. After all the copies (and the original) have resolved, you will control at least half of the creatures on the board, no matter how many people are playing. And consider multiplayer for a moment. Let's say Timmy, Jhonny, Spike, Melvin, and Vorthos each have one creature. Timmy plays Swarm Calling and it scatters. The Callings resolve from the top down. Vorthos gets 5 insects. Melvin gets 10. Spike gets 20. Jhonny gets 40. Timmy gets a whopping 80 insects. He smiles a Timmy smile, passes the turn to Jhonny, and dies end of turn to Hidetsugu's Second Rite. Don't act so surprised. Melvin always plays this deck and every time he manages to pull off the Rite. It's uncanny.
EDIT: I already used the art for Swarm Calling on another card. You got a problem with that?