Yes, a shameless TF2 reference. I got it yesterday off Steam and I'm preparing to play it tonight.
But enough about TF2. This is a magic blog!
So today, I'm going to introduce a new mechanic: Resonate. It's a psudeo mechanic, which means it does different things on each guy. Here's an example:
Reis is special because he doesn't have to be built around, like most of the resonate guys that I've created. I like the concept of resonate, but it feels like a very limited mechanic, like the "C.M.C. six or greater" thing from Scourge, only dumber, since this has to be the exact same C.M.C. So I'm trying to figure out how to make it work better. I'm wondering if I should make a guy that can change the C.M.C. of spells so that you can actually build a resonate deck, or spells with variable mana costs...I dunno.
Let's hear what you people think.
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