What the hell, Wizards?
I MADE intimidate. I even CALLED it intimidate.
True, it's sort of the next logical step and lots of Magic design people don't like fear and intimidate is a pretty obvious name, but I'm still going berserk here.
This is Grell's most dangerous experiment yet, so he's relying on the wisdom of the ancient Byzantine engineers.









"If Cave were printed, for example, the following would all happen:Rosewater addresses a point I (with my standard/limited-focused mindset) hadn't even begun to consider. I wouldn't want to have to deal with all that nonsense. After reading this article, I am prepared to let the idea of the Reliquary (or Cave, as he calls it) die. I don't like this much rules complexity and I don't like doing the exact same thing as Wizards.
- Coalition Victory would require six basic land types in play for the win.
- Anytime a card listed the basic land types from then on, it would have to include Cave.
- Dream Thrush could now make a land produce colorless mana.
Essentially, we were messing around with one of the fundamentals of the game. Sure we could do it, but was it worth the cost?"