Showing posts with label Wizards Stealin Mah Ideas. Show all posts
Showing posts with label Wizards Stealin Mah Ideas. Show all posts

Saturday, September 5, 2009

No Way



What the hell, Wizards?

I MADE intimidate. I even CALLED it intimidate.

True, it's sort of the next logical step and lots of Magic design people don't like fear and intimidate is a pretty obvious name, but I'm still going berserk here.

Tuesday, April 21, 2009

Card of the Day - Shadowcloak Stalker, Frigid Rebuttal, and Clear Away



There's a card an awful lot like this in Alara Reborn, it seems, only it isn't an elf, it costs one [U] more, and it has flying. Oh, and it doesn't have quicken. I can't really claim Wizards copied me on this one because I made it after I had seen their card, but I'm going to anyway.

I'll get you for this, Wizards, you no-good thieving rat-fink bastards!




The five cards with quicken I've shown you up to this point have been a cycle, of sorts. However it might be more accurate to call them a four-card cycle and a blue card that hangs out with the others on occasion. See, the others are just normal cards going about their business that just so happen to have quicken. Frigid Rebuttal has quicken and knows it. And it bases its ability off this knowledge. It breaks the fourth wall, if you will.

That is actually a completely inappropriate phrase for the occasion.

Regardless, quicken is more than a neat gimmic with Frigid Rebuttal; it is an integral part of the card.




Clear Away doesn't have quicken, but it chills with cards that do. I wonder why the hunter from Left 4 Dead is in its art, but only a little. He's not hurting anybody. Is it a crime to wear a hoodie and feast on the uninfected? I don't think so.

P.S. It has come to my attention that I am not consistent with the names of Card of the Day posts that showcase three or more cards. Sometimes I include the word "and"; sometimes I do not. This is a very tragic situation. Please join me in weeping.
P.P.S. I would again like to point out that I do not own any of the cards I create, so they are impossible to steal.

Original Art - Shadowcloak Stalker
Original Art - Frigid Rebuttal
Original Art - Clear Away

Monday, February 9, 2009

Card of the Day - Dream Guardian and Nullify

Two cards today.



Given the subject of my previous rant on how Wizards keeps stealing my ideas, I present one that I'm fairly positive they have not used. I also made a card with enchantmentwalk, but it's basically a Panglacial Wurm ripoff, so I posted this'n instead.




And here's a card I made that Wizards stole from me. The dirty thieves. Quick, name the card this is!

Original Art - Dream Guardian
Original Art - Nullify

What the Hell, Wizards

I've long suspected that Wizards is hacking my computer to steal my card ideas (preposterous, of course, as there is a limited amount of design space and we are bound to overlap occasionally). But this is a bit weird.

Mark Rosewater's latest article talks about a 6th basic land type that produces colorless mana, an idea I had on my own. That's not so shocking, as it's not a terribly original idea. I had planned to reveal it a few Land Fridays from now after I finished up the basics.



EDIT: The mana symbol I used is the Future Sight card type symbol for land. I figured it might be appropriate. Also, it's the only one I could use. Lousy Magic Set Editor.

Don't they look nice. Reliquary would be considered a new basic land type, and would pump up domain just like all the others. You could have as many Reliquaries in your deck as you wanted, and they would show up in boosters in the land slot just like Forests, Islands, etc. Also, there would be a rules tip card that dealt with Reliquary, making sure people understood it, just like any new mechanic.
"If Cave were printed, for example, the following would all happen:

  • Coalition Victory would require six basic land types in play for the win.
  • Anytime a card listed the basic land types from then on, it would have to include Cave.
  • Dream Thrush could now make a land produce colorless mana.

Essentially, we were messing around with one of the fundamentals of the game. Sure we could do it, but was it worth the cost?"

Rosewater addresses a point I (with my standard/limited-focused mindset) hadn't even begun to consider. I wouldn't want to have to deal with all that nonsense. After reading this article, I am prepared to let the idea of the Reliquary (or Cave, as he calls it) die. I don't like this much rules complexity and I don't like doing the exact same thing as Wizards.

But that's not the end of it...

They had another idea for Cave/Reliquary that didn't introduce a new basic land type but functioned in a similar fashion when in play. The playtest name was incursion zone.


This is incursion zone, and the card it eventually became.

They used my name.

What the hell, Wizards.

Original Art - Reliquary 1
Original Art - Reliquary 2
Original Art - Reliquary 3
Original Art - Reliquary 4